Nov 04, 2006, 05:22 AM // 05:22
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#21
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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... There's no reason that boon protection is not effective in PvE. I'd have many WoH and other monks ask me what my build is so they can change to it. If you think hex removal isn't too important, put something else in place, like Shield of Absorbtion or Deny Hexes.
Once again, there's no reason boon protection won't work in PvE.
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Nov 04, 2006, 05:34 AM // 05:34
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#22
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Glimmer and Boon are two things that don't mix well together. Glimmer would probably fit in a build that Gift of Health would. Sort of like BL but instead of BL you put a hex remover, and instead of Gift you put Glimmer. Now the real question is, if you gonna save up Healing slots by taking Glimmer, why would you use a Healing Prayers elite?
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Nov 04, 2006, 12:16 PM // 12:16
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#23
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Academy Page
Join Date: Oct 2006
Location: United States of frigging America
Guild: Anet Nerfed [IT]
Profession: Mo/Me
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Hey I never said it won't work.... (boon protection) I used it a lot when I first started
And I think I might throw out my rez for a hex removal.... but people are idiots and expect me to rez everyone....
And I found out after trying boon + glimmer it was ok.... until my energy got low....
Corpse consume was getting me to corpses fast enough, because my heroes/henchies couldn't produce them. The eth sig build I posted works much better ASIDE from the fact of zero hex removal, as jesh said. I usually use dual insp hex (insp/revealed for anyone who doesn't know).
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Nov 04, 2006, 06:22 PM // 18:22
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#24
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Wilds Pathfinder
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Quote:
Originally Posted by Grammar
In a word.....no.
1. It's basically just a slightly stronger version of Orison with a slightly shorter cast time and an identical 2 second recast time.
2. Did I mention the 2 second recast time? 2 seconds isn't fast enough to allow you to remove Orison from your bar. The whole point of this skill was that it was supposed to completely replace Orison and free up a slot on your bar. Now it doesn't
3. You need to drop WoH for the 10e Heal Other, which is a major downer for the perpetual 5e spam healer.
Ah, but what could have been:
-Glimmer of Light (with 1 second recast)
-Dwayna's Kiss
-Heal Other
-Sig of Rejuv
-Vigorous Spirit
-Dismiss Condition
-Remove Hex
-Rez
Fainally, all the healing power you could ever need (solo monking FTW!) without sacrificing your condition & hex remover.
Funny how 1 little second can completely blow a build to bits.
Unless it changes back, WoH will remain the PvE champion.
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Okay, just had to quote myself here because I think I was too quick to dismiss this skill. I've done some tinkering with Glimmer builds and I've grown quite fond of the skill.
Two main reasons I've changed my mind about this skill:
1. I've finally gotten over the crushing disappointment of not being allowed to remove Orison from my bar and free up a skill slot (it still sucks that I have to bring both, but I'm over that now).
2. I underestimated Heal Other. It's more reliable than WoH as an emergency heal due to the fact that you always get the full 190 heal (16 Healing), even if the target isn't quite below 50% (no more guessing/waiting/timing/etc.). It also has a shorter recharge.
My new Glimmer build:
- Glimmer {E}
- Orison
- Kiss
- Heal Other
- Vigorous Spirit
- Sig of Rejuv
- Dismiss Condition (sick skill; will be nerfed before long)
- Rebirth
Even with semi-liberal use of Heal Other, I STILL never run out of energy with this build (ever), which had been a concern of mine previously.
The only downer is the absence of Remove Hex, which I really would have liked on the bar. As it is right now, I just throw Vigorous on hexed teammates and then throw some sexy Kisses their way.
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Nov 04, 2006, 06:29 PM // 18:29
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#25
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Perfectly Elocuted
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Quote:
Originally Posted by Grammar
My new Glimmer build:
- Glimmer {E}
- Orison
- Kiss
- Heal Other
- Vigorous Spirit
- Sig of Rejuv
- Dismiss Condition (sick skill; will be nerfed before long)
- Rebirth
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You should look at the skill "Words of Comfort" as a powerful replacement for Orison. Then you have 1.) Glimmer to handle spot and incendental, non conditional healing. 2.) Words of Comfort, which is a very powerful heal when faced with conditions (quite often lately) 3.) Kiss when faced with hexes. and 4.) Heal Other to use to bring your ally back from near death.
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Nov 04, 2006, 06:53 PM // 18:53
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#26
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Wilds Pathfinder
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Quote:
Originally Posted by SnipiousMax
You should look at the skill "Words of Comfort" as a powerful replacement for Orison. Then you have 1.) Glimmer to handle spot and incendental, non conditional healing. 2.) Words of Comfort, which is a very powerful heal when faced with conditions (quite often lately) 3.) Kiss when faced with hexes. and 4.) Heal Other to use to bring your ally back from near death.
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Words of Comfort is a terrible skill IMO.
Why on earth would you ever cast WoC when you could be casting a condition remover instead?
There is just no reason for this skill.
The reason for Kiss is obvious: There are NO good hex removers in Guild Wars (period), so you might as well just use the hexes to increase your healing power via Kiss.
But there are tons of great condition removers in Guild Wars (Dismiss Condition FTW!).
Instead of leaving the conditions there for the WoC bonus, I'd much rather remove them.
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Nov 04, 2006, 07:06 PM // 19:06
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#27
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ǝuoʞoɯ
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Quote:
Originally Posted by Grammar
The reason for Kiss is obvious: There are NO good hex removers in Guild Wars (period), so you might as well just use the hexes to increase your healing power via Kiss.
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Holy Veil.
sorry, but if there were spammable hex removals...ROFLMAO. your just expecting too much from hex removal, and your comparing condition and hex removal 1-1
hexes can be nasty, so can conditions be, but hexes totally outdamage conditions.
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Nov 04, 2006, 08:01 PM // 20:01
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#28
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Wilds Pathfinder
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I'm guessing you guys haven't seen Divert Hexes.
You don't need four different healing skills on a Glimmer bar. The entire point of Glimmer is that it's an all-purpose heal - fast, spammable, and self-targeting. If you're going to play Glimmer you should be spamming it nonstop, it should always be recharging.
If you're going to play Glimmer at all I find it more useful on a prot bar. You can alternate between Glimmer and Reversal, and use Prot Spirit as damage mitigation so that Glimmer's relatively weak healing strength isn't as much of an issue. You also have the space to pack a solid set of hex and condition removals.
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Nov 04, 2006, 10:39 PM // 22:39
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#29
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Wilds Pathfinder
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Holy Veil: 12 second recharge. Garbage.
Divert Hexes: 5 second recharge. Pretty good, but it costs 10 energy and is an elite.
Blessed Light: 5 second recharge. Pretty good, but it costs 10 energy and is an elite.
I will agree that Divert Hexes and Blessed Light are very good skills, I'll give you that.
Maybe I should have said there are no good non-elite or 5e hex removers in Guild Wars, instead of the blanket statement I made earlier.
But still, the fact remains that there are condition removers that have shorter recharges, don't cost 10e, and aren't elite.
I realize that a hex remover as good as a condition remover would be overpowered, but I'm still waiting for a non-elite happy medium (example: reduce Remove Hex's cast time to 1 second).
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Nov 05, 2006, 12:43 AM // 00:43
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#30
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Academy Page
Join Date: Oct 2006
Location: United States of frigging America
Guild: Anet Nerfed [IT]
Profession: Mo/Me
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Haha...
No good non-elite 5e hex removers
Use inspired hex and revealed hex, then come talk to me.
I know you're gonna complain about the 20 sec recharge, but, you gain ENERGY
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Nov 05, 2006, 10:11 AM // 10:11
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#31
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ǝuoʞoɯ
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Quote:
Originally Posted by Talin_The_Medic
Haha...
No good non-elite 5e hex removers
Use inspired hex and revealed hex, then come talk to me.
I know you're gonna complain about the 20 sec recharge, but, you gain ENERGY
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but this isnt about gaining energy, this is about removing hexes. both of these SUCK for hexes.
"Holy Veil: 12 second recharge. Garbage."
"I realize that a hex remover as good as a condition remover would be overpowered, but I'm still waiting for a non-elite happy medium (example: reduce Remove Hex's cast time to 1 second)."
Holy Veil has a few advantages you obviously seem to miss. you can pre-Veil yourself. ever faced a Malaise/Wither Mes when you were pre-Veiled and removed his stupid Wither right away before he could even cover it? not to forget the double cast time of hexes that will apply to enemies.
imo, Holy Veil remains the best (non elite) hex removal. you just gotta figure out how to use it properly. :|
"But still, the fact remains that there are condition removers that have shorter recharges, don't cost 10e, and aren't elite."
but still, the fact remains that hexes are more deadly than conditions, the fact that more hexes than conditions exist remains as well...
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Nov 05, 2006, 05:04 PM // 17:04
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#32
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Wilds Pathfinder
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First of all, inspired hex and revealed hex are garbage (20 second recast, lol).
Not only the 20 second recharge, but you have to gimp your monk attributes and become a weaker healer in order to gain a small amount of energy that you shouldn't need anyway. I'm sorry, but if your build needs I-Hex for e-management, you've got bigger problems than only being able to remove 1 hex every 20 seconds.
Now as for Holy Veil, I understand that pre-veiling people effectively reduces its recast time and increases the cast time of enemy hexes, but the problem then becomes the energy loss that comes from pre-veiling people all the time (not the mention the guessing/timing game of who needs to be veiled and when).
The situational example you gave would definitely be a good use of pre-veiling, but other than sometimes using it on yourself at the beginning of a fight when your energy is high, I can't imagine doing it very often. It's just not energy efficient.
Most of the time you just end up using Holy Veil as a regular hex remover, which is much more energy efficient, but no where near spammable enough to keep hexes off your party.
I'm sticking to my guns and saying that Remove Hex remains (unfortunately) the best non-elite hex remover in the game, even with the scarey 2 second cast time.
I'm also sticking to my suggestion that Remove Hex should have its cast time reduced to 1 second.
Come on, that would be perfect: no too spammy as to be a nerf on hexes, but just spammy enough to give monks a fighting chance to combat hexes without using their elite slot on a hex remover.
I don't think that would be overpowered at all, and it sure would go a long way.
Last edited by Grammar; Nov 05, 2006 at 05:10 PM // 17:10..
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Nov 05, 2006, 08:07 PM // 20:07
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#33
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Wisconsin
Guild: Guardians Alliance [ALLY] now recruiting
Profession: D/A
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Quote:
Just like Blight thou, this build requires your party to mitigate their own damage to some extent otherwise things can get alittle rough.
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quite the contraversal comment, i run my blight build w/o any problem degen and all it just takes skill to know when blight is necessary...also my blight build is VERY well build by a guildy so that just might be it
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Nov 06, 2006, 03:29 AM // 03:29
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#34
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Wilds Pathfinder
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there's a good reason why there are no solid hex removal skills... majorly because hexes are meant to be lethal...
if there is, then mes and necros and just delete their characters
Who ever said i-hex is rubbish should seriously consider investing 9-10 to inspiration ... i use ihex + MoR as e mgmt... and i hex constant give me a vital 10'ish energy when i am in need for MoR to be in effect... tho i do agree that removing hex can be a pain, sometimes it's essential...
tabbing shadow beast and looking at red arrow popping up usually let me ihex SS in FoW
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Nov 06, 2006, 03:31 AM // 03:31
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#35
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by xiao1985
there's a good reason why there are no solid hex removal skills... majorly because hexes are meant to be lethal...
if there is, then mes and necros and just delete their characters
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Expel Hexes hihi.
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Nov 06, 2006, 03:56 AM // 03:56
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#36
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Wilds Pathfinder
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Quote:
Originally Posted by LightningHell
Expel Hexes hihi.
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i retract my statement
but then it takes up an elite slot
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Nov 06, 2006, 06:40 AM // 06:40
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#37
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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No 1) Glimmer of Light is supposed to replace a full skill bar of HP skills. Combining Glimmer with other single target HP skills is simply pointless. Glimmer should be used in combination with Divine, Proto, or Smite skills. The only possible exception would be HParty, since party-wide mass heals is something Glimmer certainly can't handle.
No 2) Hexes were ridiculously easy to remove in Factions. No longer. Now that the metagame has several new powerful AoE hexes, you can pack all the hex removers in the would you want, you won't be able to do jack. The only defense vs hex heavy at this point is healing the damage. And don't even think about complaining about it, because to me it seems much more fair for hex-way to be back than for Monks to be able to wipe out any hex you throw at them or their allies with ease. On the other hand, conditions are so easy to remove, I don't even know why people bother with them.
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Nov 06, 2006, 06:53 AM // 06:53
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#38
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Talin_The_Medic
My current glimmer build is this:
Glimmer of Light, Dwayna's Kiss, Ethereal Light, Holy Haste, Healing Touch, Mantra of Inscriptions, Ether Signet (yes, the combo works well.... QUITE well...) and Rebirth
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Do you really need FOUR! spammable 5e heals? Honestly, I start to feel sick when I have three on my bar, let alone four. If you're taking that much damage that you need to chain cast constantly to get mileage out of all four skills, you need to get a better prot monk to play with you.
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Nov 06, 2006, 02:37 PM // 14:37
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#39
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Perfectly Elocuted
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Quote:
Originally Posted by Hella Good
On the other hand, conditions are so easy to remove, I don't even know why people bother with them.
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Cause they're easy to stack, spread, and reapply everytime they're removed. Ease of removal is balanced by ease of application and relative light energy usage.
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